Shibuya Beta

Guide

Shibuya [Beta] Tier List: Keep or Reroll

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This Shibuya [Beta] tier list evaluates character options by printed drop odds and the Robux they cost. Combat strength is not something this page can measure. Chasing a Mythic clan at 0.25% requires dramatically higher financial investment than landing a 1% Legendary, especially because the built-in guarantee only promises a Legendary roll. Before spending Robux on reroll bundles, compare the mathematical bands to decide where to stop.

What this list ranks

This guide organizes clans and races into tiers based on their mathematical rarity and pull expense. In Shibuya [Beta], drop odds do not represent verified combat supremacy. We do not publish subjective tier ratings or assert that one surname outperforms another, because combat damage formulas and scaling data were not read in public game files.

Instead, this page helps you evaluate the financial reality of each tier. When you roll an entry in a given band, you can determine whether keeping it saves your budget or whether rerolling risks spending hundreds of Robux for identical results.

Clan bands

The clan reset panel displays a legend outlining pull probabilities across three visible tiers, while an Epic band was not read (the reset panel, one creator clip, 4 Nov 2026).

Band Odds Names we read What it means for your budget
Mythic 0.25% Itadori, Okkotsu 1 in 400 probability; no pity system protects this tier
Legendary 1% Gojo, Hakari, Kamo, Kashimo, Tsukumo, Zenin 1 in 100 probability; guaranteed by the panel pity counter
Epic Not read None read Not listed on the clan panel legend
Rare 10% None read 1 in 10 probability; frequent mid-tier outcome

Targeting a Mythic clan without a guarantee counter requires extreme roll volume. In contrast, rolling for Legendary is capped by the counter reading "LEGENDARY GUARANTEED IN N." Check our full Clan bands guide for observed counter values and surname mechanics.

Race bands

The Origin screen presents four distinct rarity tiers with printed drop odds (the reset panel, one creator clip, 4 Nov 2026).

Band Odds What sits here What it means for your budget
Mythic 2% Death Painting 1 in 50 probability; highest rarity race tier
Epic 4% Mutated Corpse 1 in 25 probability; secondary rarity outcome
Rare 7% Incarnated Sorcerer ~1 in 14 probability; accessible mid-tier
Common 87% Human, Cursed Spirit Default baseline; selectable without spending rolls

Because Common occupies 87% of the roll distribution, players rolling on limited budgets will predominantly cycle between Human and Cursed Spirit. Spending Robux on standard race rerolls is inefficient unless you have enough currency to overcome the 87% baseline. Review the specific tradeoffs of both starter traits in our Race and Origin bands breakdown.

When to stop rolling

Deciding when to stop rolling prevents unnecessary Robux expenditure.

  1. Stop at any Legendary clan: The pity counter only guarantees a Legendary clan, not a Mythic roll or a specific name. If you land any Legendary clan, keeping it protects your progress.
  2. Stop at baseline starters if budget is limited: Human and Cursed Spirit provide distinct combat perks without requiring any reroll currency.
  3. Factor in bulk prices: Single rolls cost R$99, and bulk discounts only begin at 20 rolls for R$1,900 or 50 rolls for R$4,500 (checked 9 Nov 2026).
  4. Run the numbers first: Check your mathematical odds using our Reroll planner before purchasing Robux packages.

Rolling for a specific clan within a tier drastically reduces your odds. For example, landing Gojo specifically out of the six known Legendary clans represents a fraction of the overall 1% Legendary rate.

Limits of this page

Keep three analytical boundaries in mind when reviewing this tier list.

  1. No combat damage scaling: Exact stat modifiers and passive damage values for clans were not read.
  2. Technique separation: Cursed techniques are earned through trials rather than the clan menu, and their rarity tiers were not read.
  3. Early access status: Official documentation states that "The game is currently in its early stages and things are subject to change/improvement."
Questions

Frequently Asked Questions

Is a Mythic clan mathematically stronger than a Legendary clan in Shibuya [Beta]?

Damage numbers, scaling multipliers, and perk stats were not read, so higher tiers indicate lower roll odds rather than verified combat dominance.

Does the pity counter guarantee a Mythic clan like Itadori or Okkotsu?

No, the panel counter specifically displays LEGENDARY GUARANTEED IN N, promising only a Legendary result when it reaches zero.

Is it worth spending Robux to reroll out of Common races?

Common races make up 87% of rolls and provide functional starter traits, so rerolling is optional and best decided by your personal Robux budget.